Warning: Missing argument 2 for manifesto_page::head(), called in /var/www/htdocs/kaos/htdocs/misc/m_00/manifesto/default.inc on line 18 and defined in /var/www/htdocs/kaos/htdocs/php/inc/manifesto.class.inc on line 66
KAOS Massey: Manifesto Summer '00-'01 - Rounds .....
    Next: Rules

Massey: K.A.O.S. Handbook

Summer 2000-2001

The up-coming season promises to be an exciting fun filled time for KAOS and its agents. A calendar has been drawn up to give you prior warning of upcoming rounds and parties, however these can change so please check the board for any alterations. The constitution has been re-written and upon approval will be submitted to MUSA, allowing us a grant.

The constitution is mostly an official statement of the rules of KAOS and there is a copy of this in the handbook for your use and criticism. The major change in the constitution is that now all weapons must be registered with Q. This does not mean that they will all have a cost associated but will allow Q to categorise the weapons. It is now officially illegal to be on a university building roof during a round!

Written by? Converted from the PDF by Simeon Lodge. Some editing occured during the conversion to HTML. The original PDF document can be found here.

The Rounds:

Fox and Hound

This is a night round where one player is the Fox and all other players are Hounds. Kiwitea lounge in the MUSA building is the foxhole. The Fox is released quarter of an hour before the game begins, to hide somewhere in the game zone. Quarter of an hour before the game finishes the Fox is allowed back into the foxhole. The objective is simple - stop the Fox from getting back to the fox hole by shooting it out in the field or as it comes back home. The complicating factor is that the Hounds are split up into small groups of two or three and the groups fight for the right to kill the Fox. The winner is the Hound that kills the Fox or the Fox that gets home (this has only happened once ever).

Paranoia

An old traditional favorite. Simply, everyone is after everyone else - you are not really playing unless you are scared of open places and corners, and you are always checking your back. Last player living wins. Cowards will be death-squadded.

Disgruntled Postal Workers

This is a super fun promotional round. Players that are re-designated postal workers have the largest water cannons available and create as much havoc on concourse as they can - screaming and shouting and drenching any other player. The FBI agents have the smallest popguns available and have to arrest the posties before they do too much damage. You are dead when you think you are dead, you are alive again when you are bored, and the game goes until everyone is too soaked to move.

OK Corral

Also a promo round. Cowboys at one end of the concourse, sheriffs at the other end. Pop-darts and water flies until everyone is dripping or exhausted. Don't get any civilians wet!

Jedi versus Sith

A specific weapon, close combat weapon only paranoia round. Those who sign up will be divided into two teams, Jedi and Sith, and have coloured sabres handed out. The colours match the team that they are playing for. The players must challenge every player they see carrying a light saber of the opposite colour to a duel to the death. The team that eliminates the other team wins. There will be two rounds, one practice round and one serious round. The second round will be run from 6pm on Friday will last until midnight on Saturday, the final battles being carried out at the Fiction Ball. The prize for the winners will be also handed out at the Fiction Ball. Hits are only effective with a sabre coloured the opposite from your team and the target area is everything below the armpits with the arms being off-target except the palms (so don't grab your opponents sabre. This is to reduce the chance of 'accidental' head shots. If you hit someone else in the head you will be excluded from the game - your opponent is of course also very dead.

Cretian Labyrinth

This is a night round run in any maze-like area. We are hoping to get permission to use the Ridett building after hours but failing that it will be held in the gardens across the driveway from the commercial complex. The last player surviving wins - the complicating factor is the there is a Minotaur in the labyrinth, a player who can only be killed by his own weapon and is Hell bent on destroying everyone.

Highlander

There can be only one. This is another standardised weapon Paranoia round with a theme. There are no teams so every agent you come across is a potential enemy. Once again, exuberant mouthing off and verbacious challenges are appreciated. The target area is the same as for Jedi Vs Sith - everything below the armpits including palms.

Cloak and Dagger

This round is still in the design phase because the rules are fairly complicated. The idea is that everyone is carrying a weapon at the end of year party, and everyone is a potential victim/enemy. The objective is to kill as many people as possible without being seen by anyone else.

Spy Vs Spy

This is a weekend round consisting of all entrants being assigned to one of two teams. Team A is trying to get a package to a particular operative who is trying to get the package to a particular place. Team B is trying to arrest the operative and can only do so while the operative has the package on them as evidence. Thus Team B must try to tail Team A without being seen, Team A must try to get the package to the operative without being tailed.

Assassins

Each person in the round will be given a dossier on their target with photo, phone number, address, and as much classified information as we can get our hands on about the target. The objective is to assassinate your target in any way you can and anywhere you can. When you have succeeded you take on the dossier of your target and their target becomes yours. Some targets have special instruction on how, where and when they can be assassinated.

Gladiator

This is a quick and simple direct elimination tournament held on concourse in the fashion of the Roman gladiators. As many duels will be squeezed into lunch-times as possible to get the competition finished as soon as possible. The duels will be held on concourse for the entertainment of our High Priestess of the Great and Mighty Aardvark - Pretender to the Throne.


    Next: Rules