Massey: K.A.O.S. Handbook
Summer 2000-2001
The up-coming season promises to be an exciting fun filled
time for KAOS and its agents. A calendar has been drawn up to
give you prior warning of upcoming rounds and parties, however
these can change so please check the board for any alterations.
The constitution has been re-written and upon approval will be
submitted to MUSA, allowing us a grant.
The constitution is mostly an official statement of the rules
of KAOS and there is a copy of this in the handbook for your
use and criticism. The major change in the constitution is
that now all weapons must be registered with Q. This does not
mean that they will all have a cost associated but will allow Q
to categorise the weapons. It is now officially illegal to be
on a university building roof during a round!
The Rounds:
Fox and Hound
This is a night round where one player is the Fox and all
other players are Hounds. Kiwitea lounge in the MUSA building
is the foxhole. The Fox is released quarter of an hour before
the game begins, to hide somewhere in the game zone. Quarter of
an hour before the game finishes the Fox is allowed back into
the foxhole. The objective is simple - stop the Fox from
getting back to the fox hole by shooting it out in the field or
as it comes back home. The complicating factor is that the
Hounds are split up into small groups of two or three and the
groups fight for the right to kill the Fox. The winner is the Hound
that kills the Fox or the Fox that gets home (this has only happened
once ever).
Paranoia
An old traditional favorite. Simply, everyone is after
everyone else - you are not really playing unless you are
scared of open places and corners, and you are always checking
your back. Last player living wins. Cowards will be death-squadded.
Disgruntled Postal Workers
This is a super fun
promotional round. Players that are re-designated postal workers
have the largest water cannons available and create as much
havoc on concourse as they can - screaming and shouting and
drenching any other player. The FBI agents have the smallest
popguns available and have to arrest the posties before they do
too much damage. You are dead when you think you are dead, you
are alive again when you are bored, and the game goes until
everyone is too soaked to move.
OK Corral
Also a promo round. Cowboys at one end of the concourse,
sheriffs at the other end. Pop-darts and water flies until
everyone is dripping or exhausted. Don't get any civilians
wet!
Jedi versus Sith
A specific weapon, close combat weapon only paranoia round.
Those who sign up will be divided into two teams, Jedi and
Sith, and have coloured sabres handed out. The colours match
the team that they are playing for. The players must challenge
every player they see carrying a light saber of the opposite
colour to a duel to the death. The team that eliminates the
other team wins. There will be two rounds, one practice round
and one serious round. The second round will be run from 6pm on
Friday will last until midnight on Saturday, the final battles
being carried out at the Fiction Ball. The prize for the
winners will be also handed out at the Fiction Ball. Hits are
only effective with a sabre coloured the opposite from your
team and the target area is everything below the armpits with
the arms being off-target except the palms (so don't grab your
opponents sabre. This is to reduce the chance of 'accidental'
head shots. If you hit someone else in the head you will be
excluded from the game - your opponent is of course also very
dead.
Cretian Labyrinth
This is a night round run in any maze-like area. We are
hoping to get permission to use the Ridett building after hours
but failing that it will be held in the gardens across the
driveway from the commercial complex. The last player surviving
wins - the complicating factor is the there is a Minotaur in
the labyrinth, a player who can only be killed by his own
weapon and is Hell bent on destroying everyone.
Highlander
There can be only one. This is another standardised weapon
Paranoia round with a theme. There are no teams so every agent
you come across is a potential enemy. Once again, exuberant
mouthing off and verbacious challenges are appreciated. The
target area is the same as for Jedi Vs Sith - everything below
the armpits including palms.
Cloak and Dagger
This round is still in the design phase because the rules
are fairly complicated. The idea is that everyone is carrying a
weapon at the end of year party, and everyone is a potential
victim/enemy. The objective is to kill as many people as
possible without being seen by anyone else.
Spy Vs Spy
This is a weekend round consisting of all entrants being
assigned to one of two teams. Team A is trying to get a package
to a particular operative who is trying to get the package to a
particular place. Team B is trying to arrest the operative and
can only do so while the operative has the package on them as
evidence. Thus Team B must try to tail Team A without being
seen, Team A must try to get the package to the operative
without being tailed.
Assassins
Each person in the round will be given a dossier on their
target with photo, phone number, address, and as much classified
information as we can get our hands on about the target. The
objective is to assassinate your target in any way you can and
anywhere you can. When you have succeeded you take on the
dossier of your target and their target becomes yours. Some
targets have special instruction on how, where and when they
can be assassinated.
Gladiator
This is a quick and simple direct elimination tournament
held on concourse in the fashion of the Roman gladiators. As
many duels will be squeezed into lunch-times as possible to get
the competition finished as soon as possible. The duels will be
held on concourse for the entertainment of our High Priestess
of the Great and Mighty Aardvark - Pretender to the Throne.
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