The Assassins' Guide
Version 2.1 (Canterbury)
By Dillon Burke M.A. (Hons)
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Contents
- I. Introduction
- Read this first; about this guide
- II. Basic Rules
- Read these next. The basic rules will be
used in every killing round.
- III. Core Rules
- You will need an understanding of these rules to play the
game, so read them carefully.
- IV. Weapons
- The fun stuff.
- V. Exotic Weapons
- `Where does he get those wonderful toys?' - The Joker
- VI. Killing Round Etiquette
- The Forms must be obeyed.
- VII. Disputes and Appeals
- Kill 'em all and let God sort them out.
- VIII. Scenarios
- The Three Circles of Death, and other fun games.
- IX. Code Duello
- `We can hardly object if two men insist on killing
each other over a point of honour, can we? But we
can at least demand that they do so as politely as
possible.' - Arturo Perez-Reverte, The Fencing Master
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