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Exotic Weapons

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All Exotic weapons require a permit from Q before they can be used in a round. An attack made with an unpermitted weapon is void and the assassin may be penalised. If you're not sure about a weapon, or have a novel idea that doesn't seem to fit under any of the existing catagories, talk to Q about it.

Bombs

A bomb is any booby-trapped device constructed by a player that when triggered produces an identifiable noise or visual effect. Q must approve all bombs other than letter bombs, and realistic bombs will not be permitted; however devices like doorbells and the soundmakers out of toy animals are probably a good bet.

Honey Traps

A Honey Trap requires close intimate contact between consenting adults to be effective. A kiss is usually sufficient. As such it is best employed at parties.

Q will determine the number of viruses and counter- viruses that an agent may have in each round. For example if the limit is three, then an agent could have virus A, counter-virus B, and Virus C in their `system' and would not be able to have Virus B or countervirus A or C added later in the round. Any agent that exceeds the virus limit dies an accidental death!

No Unlicenced Armoured Vehicals

Note, being a carrier for a virus does not make you immune to another carrier of the same virus, the countervirus must be acquired separately!

Nerve Gas

Any vile spray on perfume will suffice to replicate the workings of a deadly nerve toxin. Spraying into the face must be strictly avoided.

Nerve Gas can also be employed as chloroform to paralyse the victim for one minute. This allows a much more elaborate form of execution to be contemplated.

One oft-told example of a chloroform kill is when a young computer programmer was chloroformed outside the LCR and was then beaten to death with an antique VIC-20 computer.


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