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The Assassins' Guide

Version 2.1 (Canterbury)
By Dillon Burke M.A. (Hons)

 

Contents

I. Introduction
Read this first; about this guide
II. Basic Rules
Read these next. The basic rules will be used in every killing round.
III. Core Rules
You will need an understanding of these rules to play the game, so read them carefully.
IV. Weapons
The fun stuff.
V. Exotic Weapons
`Where does he get those wonderful toys?' - The Joker
VI. Killing Round Etiquette
The Forms must be obeyed.
VII. Disputes and Appeals
Kill 'em all and let God sort them out.
VIII. Scenarios
The Three Circles of Death, and other fun games.
IX. Code Duello
`We can hardly object if two men insist on killing each other over a point of honour, can we? But we can at least demand that they do so as politely as possible.' - Arturo Perez-Reverte, The Fencing Master
The most recent version of this guide may be found online at http://kaos.org.nz/assassins_guide/