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KAOS: Manifesto 1991 - Killing Rounds .....
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The current and complete rules for killing rounds can be found in the Assassins' Guide.

More on Killing Rounds
Notice of killing rounds will be posted on the K.A.O.S. notice board the week before the round begins The first round is an exception, sign up for this on club day or as soon as possible.

Only people who sign the name on the sheet provided will be in the round unless special circumstances apply, such as open rounds where every K.A.O.S. agent becomes a target and is liable to be shot, blown up, stabbed... Instructions specific to the round will be posted alongside this sheet and will brief agents on the details of the mission.

Any new weapons to be used in a round must be cleared by Q before the round begins. The round will commence when a list of targets (or equivalent instructions) is posted on the notice board or otherwise distributed.

A kill sheet will also be posted. This is used to record the names of the killer and the victim, the method, and the time of death. No kill is officially recognised until entered on the kill sheet and disputes should be referred to the person organising the round or the Dictator.

Notes will be kept on agents' performances in killing rounds and taken into consideration when end of year honours are awarded.

Badges must be worn by all agents taking part in a round, and must be worn in a prominent position at all times during the round; any agent caught without a badge may be considered dead automatically (only the dictator's assassin is exempt).

Boundaries:
All kills must take place on campus and the following boundaries must be observed.

No Kills are permitted in the lecture theatres, libraries, labs, the Lower Common Room or in any of the campus business premises i.e. the banks, the bookshop, the hairdresser, the replay room etc.

No Water Kills are permitted in any building.

Limited Kills are permitted in the cafes, these are poison kills and honey traps between consenting adults.

Killing innocent members of the public will be frowned upon as will the random shooting of K.A.O.S. agents. Both are executionable offences so watch out! (fine of one drink ticket or three chocolate fish, dictator's choice).

Weapons:

Water pistols bought from any of the retail outlets around town are the predominant weapon of K.A.O.S. Bike pumps, syringes, drench guns and the like do not qualify. You need only hit your opponent, do not saturate him. Any agent hit is expected to die in an honourable and hopefully spectacular fashion. Because of problems in the past, water pistols are not to be used inside.

Rubber Knives (Rubber Not Plastic) may be used within K.A.O.S. boundaries. Over-zealous kills or kills which fail to take your victim by surprise will not be counted, (failure will be punished in the same manner as the death of innocents; see above). K.A.O.S. is primarily a non-contact sport (except during parties).

Nerve Gas is any cheap and nasty perfume, preferably not one used by members of the victim's sex. Nerve gas must be applied so that the victim smells it, usually to the back of the neck. Avoid tbe face or clothing. Aerosols may not be used. As for rubber knives, kills that are over-zealous or fail to take your opponent by surprise will not be counted (failure will result in execution (but the dictator can be bribed)).

Poisons come in two types, contact and ingestive, Contact poison must touch the victim's skin and leave visible traces (toothpaste has been used to good effect in the past). The poison must be applied to something that the victim is going to touch and not to the victim himself. Care should be taken not to kill ones-self through careless application.

Ingested poison must be drunk or eaten to take effect and must be tasteable. At least some of the poisoned food or drink must be voluntarily consumed by the victim (not forced down their throat). The killer is expected to replace any food or drink ruined.

Bombs must have material components (e.g. a cigarette box, plasticine and string) and should have a label with detonation trigger and blast radius for the victim to discover after the supposed detonation. Letter bombs kill one person only - the person who opens it, and may be used outside University grounds.

Package bombs and other such devices have a kill radius determined by their actual size (consult Q). Everyone within the blast radius gets killed including the assailant if he is too close. Trip wires and other such devices may be Used to detonate bombs. Don't make your bomb too big, thermonuclear devices have nasty side effects like taking out the cafes or even the bar! (Definitely an executionable offence).

Honey Traps involve seducing your target and passing on some communicable disease you have previously purchased from the person running the round, or Q. Cures for such diseases may also be purchased (for the right price), and assassins really come into their own on this one.

Other Weapons may be used once approved by Q and the Politburo. Applications should be submitted to Q on the appropriate forms BEFORE the round begins.

Please remember that K.A.O.S. is supposed to be fun, so don't do anything that will ruin Someone else's day. You're trying to kill your victim, not hurt them. Style will often lead to more recognition than efficiency.

Assassins:
These are K.A.O.S. agents who have not signed up for the round in which they will be employed. They can be hired with the permission of the Dictator or the person running the round, and become an extension of yourself (i.e. if they are killed you are killed, if they succeed, you succeed). The price of the assassin will dependent on his or her skill: you get what you pay for. Payment will normally be made in the traditional K.A.O.S. units of currency, chocolate fish or drink tickets.

The name of the assassin and his client must be posted on the noticeboard at least one hour before he becomes active, with the exception of the dictator's assassin. (This gives your victim a chance). Agents eliminated from the round cannot rejoin it as assassins.

Duelling:
Official K.A.O.S. duels shall be fought by decree of the Dictator, or his permission for one granted at the request of an agent in order to settle differences honourably. Such differences include settling disputes during a round, deciding a final winner of a round at its end, or determining who buys a round at Happy hour. Seconds must be appointed and a challenge delivered in the appropriate manner. Proper duelling etiquette must be observed by the duelling master (Q). Some suggested methods of duelling are eggings on either side of the Avon, S.C.A. combat, tequilas at ten paces or pneumatic ice propulsion.

Executions:
These will be called for by the Dictator in the event of any agent committing treasonous offences i.e. nuking the bar, which in the opinion of the Politburo deserve such punishment. They will be carried out in the time honoured tradition of degradation, humiliation and saturation. If you find this objectionable, ensure you do nothing to incur the wrath or the Dictator.


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