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The current and complete rules for killing rounds can be found in the
Assassins' Guide.
More on Killing Rounds
Notice of killing rounds will be posted on
the K.A.O.S. notice board the week before the
round begins The first round is an exception,
sign up for this on club day or as soon as
possible.
Only people who sign the name on the
sheet provided will be in the round unless
special circumstances apply, such as open rounds
where every K.A.O.S. agent becomes a target and
is liable to be shot, blown up, stabbed...
Instructions specific to the round will be
posted alongside this sheet and will brief
agents on the details of the mission.
Any new weapons to be used in a round must
be cleared by Q before the round begins.
The round will commence when a list of
targets (or equivalent instructions) is posted
on the notice board or otherwise distributed.
A kill sheet will also be posted. This is
used to record the names of the killer and the
victim, the method, and the time of death.
No kill is officially recognised until entered on
the kill sheet and disputes should be referred
to the person organising the round or the
Dictator.
Notes will be kept on agents' performances
in killing rounds and taken into consideration
when end of year honours are awarded.
Badges must be worn by all agents taking
part in a round, and must be worn in a prominent
position at all times during the round; any
agent caught without a badge may be considered
dead automatically (only the dictator's
assassin is exempt).
Boundaries:
All kills must take place on campus and the
following boundaries must be observed.
No Kills are permitted in the lecture
theatres, libraries, labs, the Lower Common Room
or in any of the campus business premises i.e.
the banks, the bookshop, the hairdresser, the
replay room etc.
No Water Kills are permitted in any
building.
Limited Kills are permitted in the cafes,
these are poison kills and honey traps between
consenting adults.
Killing innocent members of the public will
be frowned upon as will the random shooting of
K.A.O.S. agents. Both are executionable offences
so watch out! (fine of one drink ticket or
three chocolate fish, dictator's choice).
Weapons:
Water pistols bought from any of the retail
outlets around town are the predominant weapon
of K.A.O.S. Bike pumps, syringes, drench guns
and the like do not qualify. You need only hit
your opponent, do not saturate him. Any agent
hit is expected to die in an honourable and
hopefully spectacular fashion. Because of
problems in the past, water pistols are not to
be used inside.
Rubber Knives (Rubber Not Plastic) may be
used within K.A.O.S. boundaries. Over-zealous
kills or kills which fail to take your victim by
surprise will not be counted, (failure will be
punished in the same manner as the death of
innocents; see above). K.A.O.S. is primarily a
non-contact sport (except during parties).
Nerve Gas is any cheap and nasty perfume,
preferably not one used by members of the
victim's sex. Nerve gas must be applied so that
the victim smells it, usually to the back of the
neck. Avoid tbe face or clothing.
Aerosols may not be used. As for rubber knives, kills that are
over-zealous or fail to take your opponent by
surprise will not be counted (failure will
result in execution (but the dictator can be
bribed)).
Poisons come in two types, contact and
ingestive, Contact poison must touch the
victim's skin and leave visible traces
(toothpaste has been used to good effect in the
past). The poison must be applied to something
that the victim is going to touch and not to
the victim himself. Care should be taken not to
kill ones-self through careless application.
Ingested poison must be drunk or eaten to
take effect and must be tasteable. At least
some of the poisoned food or drink must be
voluntarily consumed by the victim (not forced
down their throat). The killer is expected to
replace any food or drink ruined.
Bombs must have material components (e.g.
a cigarette box, plasticine and string) and should
have a label with detonation trigger and blast
radius for the victim to discover after the
supposed detonation. Letter bombs kill one
person only - the person who opens it, and may
be used outside University grounds.
Package bombs and other such devices have a
kill radius determined by their actual size
(consult Q). Everyone within the blast radius
gets killed including the assailant if he is too
close. Trip wires and other such devices may be
Used to detonate bombs. Don't make your bomb too
big, thermonuclear devices have nasty side
effects like taking out the cafes or even the
bar! (Definitely an executionable offence).
Honey Traps involve seducing your target
and passing on some communicable disease you
have previously purchased from the person
running the round, or Q. Cures for such diseases
may also be purchased (for the right price), and
assassins really come into their own on this
one.
Other Weapons may be used once approved by Q
and the Politburo. Applications should be
submitted to Q on the appropriate forms BEFORE
the round begins.
Please remember that K.A.O.S. is supposed to
be fun, so don't do anything that will ruin
Someone else's day. You're trying to kill your
victim, not hurt them. Style will often lead to
more recognition than efficiency.
Assassins:
These are K.A.O.S. agents who have not
signed up for the round in which they will be
employed. They can be hired with the permission
of the Dictator or the person running the round,
and become an extension of yourself (i.e. if
they are killed you are killed, if they succeed,
you succeed). The price of the assassin will
dependent on his or her skill: you get what you
pay for. Payment will normally be made in the
traditional K.A.O.S. units of currency,
chocolate fish or drink tickets.
The name of the assassin and his client must
be posted on the noticeboard at least one hour
before he becomes active, with the exception of
the dictator's assassin. (This gives your victim
a chance). Agents eliminated from the round
cannot rejoin it as assassins.
Duelling:
Official K.A.O.S. duels shall be fought by
decree of the Dictator, or his permission for
one granted at the request of an agent in order
to settle differences honourably. Such
differences include settling disputes during a
round, deciding a final winner of a round at its
end, or determining who buys a round at Happy
hour. Seconds must be appointed and a challenge
delivered in the appropriate manner. Proper
duelling etiquette must be observed by the
duelling master (Q). Some suggested methods of
duelling are eggings on either side of the Avon,
S.C.A. combat, tequilas at ten paces or
pneumatic ice propulsion.
Executions:
These will be called for by the Dictator in
the event of any agent committing treasonous
offences i.e. nuking the bar, which in the
opinion of the Politburo deserve such
punishment. They will be carried out in the time
honoured tradition of degradation, humiliation
and saturation. If you find this objectionable,
ensure you do nothing to incur the wrath or the
Dictator.
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